Druid
“The wilds do not fear you. They fight for you.”
The Druid commands the primal forces of nature — vine, storm, and beast — to overwhelm those who would despoil the realm. A master of versatile magic, the Druid can shapeshift into combat forms for direct engagement, lay devastating nature traps, or sustain allies with the regenerative power of the earth itself.
Abilities
Entangle — Call thorned vines from the earth to root all enemies in a 5-block radius for 5 seconds. (Cooldown: 18s)
Wrath of the Storm — Call a bolt of lightning down on a target, chain-jumping to nearby enemies. Deals extra damage in rain. (Cooldown: 12s)
Regrowth — Wrap a target (ally or self) in healing moss, restoring 1.5 hearts per second for 8 seconds. (Cooldown: 20s)
Bear Form — Shapeshift into a bear, gaining 6 bonus hearts and a powerful swipe attack for 15 seconds. (Cooldown: 35s)
Nature's Grasp — Passively, vines slow all melee attackers who hit you, reducing their attack speed by 30%.
Source: Druid class via RPG Class mods
Equipment
Weapons: Staff of the Grove (starting), Thornwood Staff, Storm Caller, Nature's Fang (Bear Form claws)
Armor: Bark Leather, Mosswoven Robes, Grove Sentinel, Ancient Heartwood
Accessories: Seed of the Ancient, Nature's Covenant, Storm Crystal
Tips
- Entangle is one of the strongest crowd control abilities in the game. Use it to lock down dangerous mob packs.
- Bear Form + Entangle makes you temporarily unkillable against melee enemies — a great emergency tool.
- Wrath of the Storm in rain is extraordinarily powerful. Check the weather before descending into open-air dungeon courtyards.
- Regrowth can be cast on allies during combat — make this a habit in group play.
- Nature's Grasp is a passive and is always active — use it to punish melee mobs by letting them come to you.