Bard
“Every battle has a rhythm. Learn it, and you cannot lose.”
The Bard weaves music and combat into a single art form that transforms the battlefield around them. While they are no pushover in direct combat, their true power emerges in groups: the right song at the right moment can turn a desperate last stand into a decisive victory. The Bard is the soul of any adventuring party.
Abilities
Song of Valor — Begin playing an inspiring melody that grants all nearby allies 20% increased damage for 20 seconds. (Cooldown: 40s)
Dissonant Strike — Unleash a discordant burst of sound on your current target, dealing damage and briefly silencing them (preventing mob special attacks). (Cooldown: 10s)
Ballad of Resilience — Sing a healing song that restores 2 hearts to all nearby allies every 2 seconds for 10 seconds. (Cooldown: 50s)
Counter-Melody — Reflect the next incoming projectile using a perfectly timed musical note. (Cooldown: 15s)
War Anthem — The ultimate battle song — fill all nearby allies with heroic frenzy, granting them speed, strength, and resistance for 15 seconds. (Cooldown: 90s)
Source: Bard class via RPG Class mods
Equipment
Weapons: Lute (starting), War Drum, Resonance Blade, Harmonic Mace
Armor: Performer's Clothes, Stage Leather, Virtuoso's Mail, Maestro's Coat
Accessories: Tuning Crystal, Resonance Ring, Conductor's Baton
Tips
- Open group fights with Song of Valor before the tank engages.
- Ballad of Resilience paired with a Paladin's Consecrate makes your party nearly unkillable.
- Dissonant Strike is crucial against boss enemies with dangerous special attacks.
- War Anthem is a raid cooldown — coordinate with your group before using it.
- Do not underestimate Bard in solo play: Counter-Melody hard-counters skeleton archers in dungeons.