Wizard
“The world bends to those who understand its true language.”
Extended Content Available
This class has additional abilities and playstyle options from the LNE Wizard addon mod, included in the Craftly RPG modpack.
The Wizard bends the laws of nature through sheer force of knowledge — fire, frost, arcane resonance, and spatial distortion are all tools of the trade. No class matches the Wizard's capacity for catastrophic area damage, but the fragile spellcaster demands careful positioning and resource management. Master the arcane arts and dungeons become controlled demolitions.
Abilities
Fireball — Hurl a bolt of concentrated flame that explodes on impact, dealing fire damage in a 4-block radius. (Cooldown: 6s)
Frost Nova — Freeze all enemies within 5 blocks in place for 4 seconds. Shattered by any damage. (Cooldown: 20s)
Arcane Bolt — Rapid-fire three bolts of raw arcane energy. Each bolt ignores 50% of armor. (Cooldown: 8s)
Blink — Teleport 8 blocks in the direction you are looking. Resets fall damage. (Cooldown: 12s)
Meteor — Call down a massive flaming rock after a 1.5-second channel. Devastating on large groups and bosses. (Cooldown: 45s)
Source: Wizards mod by Mango
Equipment
Weapons: Apprentice Staff, Wizard's Rod, Archmage Sceptre, Void Resonator
Armor: Initiate Robes, Scholar's Vestments, Arcane Weave, Void Silk
Accessories: Mana Focus Crystal, Spell Amplifier Ring, Arcane Codex
Tips
- Frost Nova → Fireball → Arcane Bolt is your standard combo. Frozen enemies take bonus fire damage.
- Blink is your escape and your positioning tool — do not waste it.
- Meteor requires a channel. Use Frost Nova first to hold enemies in place.
- You die extremely fast in melee range. Always maintain distance and use the environment.
- The LNE Wizard addon adds summoning spells and a pet familiar system.